Gallery

Ready-made effects. Open one in the editor, tune it, export it to Spine.

Reel Anticipation

  • Anticipation — Countdown

    3 · 2 · 1 drop onto the landing row, each a beat sooner, and the row bursts in a golden flash of rays and sparks.

  • Anticipation — Spark Cascade

    Sparks race down both edges of the spinning reel, spark rain falls from above and rises from below, and zigzag runners strike the landing row.

  • Anticipation — Cosmic Rift

    The reel opens into space: nebula edges, star dust drifting up, shooting stars and constellations lighting in turn as the rift breathes.

  • Anticipation — Overcharge

    The reel fills like a gauge of toxic energy, runes light up as it rises, then it overflows in a flash and drains to fill again.

  • Anticipation — Storm

    A thunderstorm inside the spinning reel: crackling edges, a jumping arc and bolts striking the landing row on a broken rhythm.

  • Anticipation — Heartbeat

    The reel's crimson frame beats a double thump, each beat sending a wave and sparks out and a shockwave through the dust around it.

  • Anticipation — Comet Rain

    Comets arc in from above and below and burst on the landing row in a flash of stardust, while shimmering dust drifts toward it.

  • Anticipation — Circuit Overload

    A circuit board lights up in the reel, charges race along its traces into a big chip on the landing row, and it overloads in a blast of light.

  • Anticipation — Tide

    Spray pours down the spinning reel with its spin while streams of water run down both edges.

  • Anticipation — Arcane Sigil

    Laser pulses rush down the edges while runes light one by one round the landing row; when the circle closes, the sigil discharges in a burst.

  • Anticipation — Magma Surge

    Thin streams of magma flow down both edges of the spinning reel, spitting sparks on a broken rhythm while embers race down the column.

  • Anticipation — Gangster

    Brass shell casings tumble down the spinning reel while muzzle flashes fire at the top of its gold edges and glints race down them — a tommy-gun burst for a mo…

  • Anticipation — Rainbow Rush

    Rainbow streaks race down both edges of the spinning reel and through it, stretching with their speed.

  • Anticipation — Ember Glow

    Warm light rises up the spinning reel from below, its edges burn orange and sparks and stars drift up through the heat.

Shatter & Time

  • Wild — Clockwork Assembly

    A brass gear assembles itself like an escapement: its pieces move in ticks, pause, tick again ever faster, and lock into place as the wild.

  • Wild — Rewind

    A pocket watch cracks, its pieces freeze in mid-air, then time runs backwards: they fly home faster and faster and click into place as the wild.

  • Big Win — Bullet Time Smash

    An ice block packed with coins shakes and bursts — and the blast hangs in bullet time before the coins rain down in gold.

  • Projectile — Bullet Time Glass

    A bullet punches through a pane of glass in slow motion: the shards crawl outward in bullet time, then fly on with their momentum.

  • Skill — Chrono Shield

    A bolt strikes a magic shield and time nearly stops: a stasis field holds the cracking shield, then its shards burst out with the speed they gathered.

Wilds

  • Wild — Tesla Charge

    Four corner electrodes strike the cell on a rising rhythm, a plasma core charges and overloads in a burst of light, and the cell stays live.

  • Wild — Glitch Reboot

    The cell breaks into cyan and magenta scan slices and dead pixels, the picture splits and jumps, then reboots clean.

  • Wild — Slam

    The wild drops into its cell and slams down: a flash, a shock ring on the floor, dust and gold chips, then a warm afterglow.

  • Wild — Step

    A walking wild hops in from the next cell, lands and skids in a swirl of leaves, then powers up.

  • Wild — Lock

    Violet bands wrap round the cell in depth, brackets close in and a seal locks the sticky wild in place.

  • Wild — Meteor

    Lock-on brackets mark the cell, a meteor streaks in and hits: a flash, shock rings, and rocks bouncing in a burning crater.

  • Wild — Vine Growth

    Motes gather and pop, then vines grow up and down the reel with leaves bursting out, framed by a soft aurora.

  • Wild — Black Hole

    Light and debris spiral into a dark core, it collapses to a point and blasts out, leaving the wild in its place.

  • Wild — Holy Light

    A shaft of light falls on the cell, a halo forms, and a blessing ring and white feathers burst out.

  • Wild — Frost Shards

    The cell strains under frost, cracks run up and down the reel and the ice shatters, opening the whole column as wild.

  • Wild — Paint Splash

    A blob of paint flies in and splats over the cell; droplets and drips fly off and the wet paint glints.

  • Wild — Lightning

    Sparks gather, a bolt strikes the cell, and two light bars shoot up and down the reel, leaving electric edges and glints behind.

  • Wild — Golden Curtain

    Light gathers into a golden core, bursts in a sunburst and pours up and down the reel as a curtain of liquid gold.

  • Wild — Neon Glitch

    The symbol glitches, then the reel opens in stepped jumps: magenta and cyan neon tubes a frame apart, scan bands and flickering blocks.

Signature

Character and Combat

  • Dash Trail

    A hero's dash: dust kicks back, a light trail and speed lines streak behind, and an air burst pops where the dash stops — emitters ride with the hero.

  • Fireball Cast & Impact

    Sparks gather in the hand, a fireball with a smoky flame tail crosses the screen and bursts into fire, sparks and a ring — the explosion always lands where the…

  • Magic Missiles

    Three violet missiles fly out on different arcs with long glowing tails and hit the target one after another — Path Following and Ribbon Trail.

  • Heal Spiral

    Two mint ribbons spiral up around the hero and melt away at the top over a soft floor ring — a seamless healing loop.

  • Hex Shield

    A glassy dome snaps up with rim sparks, a light sweep runs across its hex lattice, and two hits flash and ripple on its surface.

  • Lightning Strike

    The sky lights up and a forked bolt hits the ground with a flicker, a flash, a flat shock wave and crackling sparks — Beam Chain Lightning.

Backgrounds

  • Sunbeam Dust

    Slanted sunbeams breathe over drifting dust that glows only inside the light — with a sun burst once a loop.

  • Firefly Glade

    Fireflies blink and loop over a misty night glade, with a wave of flashes running across once a loop.

  • Deep Water

    Underwater light: flowing caustics, swaying rays from the surface, wobbling bubbles and a bubble column from the floor.

  • Night Sky

    Stars in three depths and a drifting Milky Way, with two shooting stars and a constellation lighting up each loop.

  • Data Rain

    Columns of glyphs fall at three speeds, white at the head and fading green, torn once a loop by a glitch band.

  • Rainy Neon

    Night rain in a neon city: slanted streaks, splash rings on the street, blurred signs and a distant lightning flash.

  • Haunted Mist

    Moonlit mist creeps in two layers, will-o'-wisps drift and loop, and a pair of spirits sweeps across once a loop.

  • Embers & Ash

    Hot embers swirl up through the heat, ash tumbles down and dark smoke crawls low — with a burst of sparks once a loop.

  • Golden Bokeh

    Casino luxe: soft golden bokeh in two depths, falling glitter, star glints and a sweep of light across the screen.

Tutorial

  • Tap Ripple

    A tap on the screen: a flash, two rings on an uneven beat and a spray of glints — one-particle rings done right.

  • Comet Shower

    A seamless loop of comets with long bright tails over twinkling star dust — the Ribbon Trail.

  • Spine Bone Following

    A rocket's flame and smoke ride a Spine bone — the emitter follows the skeleton as it plays.

  • Fireworks Launch

    A fan of rockets from a cropped circle, each popping into colourful sparks — emission shape and direction, a death sub-emitter, multiple sprites and a palette.

Basics

  • Level Up

    A magic circle opens on the floor, a pillar of light and three chevrons rise, and stars burst at the top.

  • Button Glow

    A call-to-action button that breathes: a glowing rim, a soft pulse wave and a shine running round it with a sparkle trail.

  • Heal Aura

    A calm healing loop: mint plus signs, rising light streaks and soft waves on the floor.

  • Water Splash

    Droplets jump up, fall back onto the surface and each landing leaves its own little ripple — a Collider and a collision sub-emitter.

  • Merge Swirl

    Three orbs spiral into the centre and merge on one exact frame into a flash, rays and a ring — Orbital and Die at Center.

  • Plinko

    Coloured balls drop through a board of pegs, spark on every hit, bump into each other and pile up in the bins — Colliders and particle-to-particle collisions.

  • Ground Thud

    A heavy hit on the floor: flat rings, rolling dust and rocks that bounce and puff — everything on the floor plane.

  • Simple Smoke

    Soft puffs rise, grow and fade — the smallest smoke column to start from.

  • Rays from Point

    Light rays fan out from one point over a soft haze and sparkles — a volumetric glow from a few layers.

  • Fountain of Sparks

    A steady upward stream that gravity bends into a classic spark fountain.

  • Confetti Burst

    A single burst of colourful confetti that tumbles down with gravity and drag — a tiny celebration.