Gallery
Ready-made effects. Open one in the editor, tune it, export it to Spine.
Reel Anticipation
- Anticipation — Countdown
3 · 2 · 1 drop onto the landing row, each a beat sooner, and the row bursts in a golden flash of rays and sparks.
- Anticipation — Spark Cascade
Sparks race down both edges of the spinning reel, spark rain falls from above and rises from below, and zigzag runners strike the landing row.
- Anticipation — Cosmic Rift
The reel opens into space: nebula edges, star dust drifting up, shooting stars and constellations lighting in turn as the rift breathes.
- Anticipation — Overcharge
The reel fills like a gauge of toxic energy, runes light up as it rises, then it overflows in a flash and drains to fill again.
- Anticipation — Storm
A thunderstorm inside the spinning reel: crackling edges, a jumping arc and bolts striking the landing row on a broken rhythm.
- Anticipation — Heartbeat
The reel's crimson frame beats a double thump, each beat sending a wave and sparks out and a shockwave through the dust around it.
- Anticipation — Comet Rain
Comets arc in from above and below and burst on the landing row in a flash of stardust, while shimmering dust drifts toward it.
- Anticipation — Circuit Overload
A circuit board lights up in the reel, charges race along its traces into a big chip on the landing row, and it overloads in a blast of light.
- Anticipation — Tide
Spray pours down the spinning reel with its spin while streams of water run down both edges.
- Anticipation — Arcane Sigil
Laser pulses rush down the edges while runes light one by one round the landing row; when the circle closes, the sigil discharges in a burst.
- Anticipation — Magma Surge
Thin streams of magma flow down both edges of the spinning reel, spitting sparks on a broken rhythm while embers race down the column.
- Anticipation — Gangster
Brass shell casings tumble down the spinning reel while muzzle flashes fire at the top of its gold edges and glints race down them — a tommy-gun burst for a mo…
- Anticipation — Rainbow Rush
Rainbow streaks race down both edges of the spinning reel and through it, stretching with their speed.
- Anticipation — Ember Glow
Warm light rises up the spinning reel from below, its edges burn orange and sparks and stars drift up through the heat.
Shatter & Time
- Wild — Clockwork Assembly
A brass gear assembles itself like an escapement: its pieces move in ticks, pause, tick again ever faster, and lock into place as the wild.
- Wild — Rewind
A pocket watch cracks, its pieces freeze in mid-air, then time runs backwards: they fly home faster and faster and click into place as the wild.
- Big Win — Bullet Time Smash
An ice block packed with coins shakes and bursts — and the blast hangs in bullet time before the coins rain down in gold.
- Projectile — Bullet Time Glass
A bullet punches through a pane of glass in slow motion: the shards crawl outward in bullet time, then fly on with their momentum.
- Skill — Chrono Shield
A bolt strikes a magic shield and time nearly stops: a stasis field holds the cracking shield, then its shards burst out with the speed they gathered.
Wilds
- Wild — Tesla Charge
Four corner electrodes strike the cell on a rising rhythm, a plasma core charges and overloads in a burst of light, and the cell stays live.
- Wild — Glitch Reboot
The cell breaks into cyan and magenta scan slices and dead pixels, the picture splits and jumps, then reboots clean.
- Wild — Slam
The wild drops into its cell and slams down: a flash, a shock ring on the floor, dust and gold chips, then a warm afterglow.
- Wild — Step
A walking wild hops in from the next cell, lands and skids in a swirl of leaves, then powers up.
- Wild — Lock
Violet bands wrap round the cell in depth, brackets close in and a seal locks the sticky wild in place.
- Wild — Meteor
Lock-on brackets mark the cell, a meteor streaks in and hits: a flash, shock rings, and rocks bouncing in a burning crater.
- Wild — Vine Growth
Motes gather and pop, then vines grow up and down the reel with leaves bursting out, framed by a soft aurora.
- Wild — Black Hole
Light and debris spiral into a dark core, it collapses to a point and blasts out, leaving the wild in its place.
- Wild — Holy Light
A shaft of light falls on the cell, a halo forms, and a blessing ring and white feathers burst out.
- Wild — Frost Shards
The cell strains under frost, cracks run up and down the reel and the ice shatters, opening the whole column as wild.
- Wild — Paint Splash
A blob of paint flies in and splats over the cell; droplets and drips fly off and the wet paint glints.
- Wild — Lightning
Sparks gather, a bolt strikes the cell, and two light bars shoot up and down the reel, leaving electric edges and glints behind.
- Wild — Golden Curtain
Light gathers into a golden core, bursts in a sunburst and pours up and down the reel as a curtain of liquid gold.
- Wild — Neon Glitch
The symbol glitches, then the reel opens in stepped jumps: magenta and cyan neon tubes a frame apart, scan bands and flickering blocks.
Signature
- Gathering and Explosion
- Magic Fireworks
- Colorful Rays
- Pulsating Frame 2
- Collecting Energy
- Explode
- Pulsating Frame
- Shimmering Gems
- Waterfall
- Cold Vortex
- Sakura Falling
- Spray of Coins
Duration burst of spinning coins driven by a frame-by-frame sprite sequence and gravity.
- Rays from Center
Continuous light rays radiating outward from a central point, layered with a soft smoke pass for depth.
Character and Combat
- Dash Trail
A hero's dash: dust kicks back, a light trail and speed lines streak behind, and an air burst pops where the dash stops — emitters ride with the hero.
- Fireball Cast & Impact
Sparks gather in the hand, a fireball with a smoky flame tail crosses the screen and bursts into fire, sparks and a ring — the explosion always lands where the…
- Magic Missiles
Three violet missiles fly out on different arcs with long glowing tails and hit the target one after another — Path Following and Ribbon Trail.
- Heal Spiral
Two mint ribbons spiral up around the hero and melt away at the top over a soft floor ring — a seamless healing loop.
- Hex Shield
A glassy dome snaps up with rim sparks, a light sweep runs across its hex lattice, and two hits flash and ripple on its surface.
- Lightning Strike
The sky lights up and a forked bolt hits the ground with a flicker, a flash, a flat shock wave and crackling sparks — Beam Chain Lightning.
Backgrounds
- Sunbeam Dust
Slanted sunbeams breathe over drifting dust that glows only inside the light — with a sun burst once a loop.
- Firefly Glade
Fireflies blink and loop over a misty night glade, with a wave of flashes running across once a loop.
- Deep Water
Underwater light: flowing caustics, swaying rays from the surface, wobbling bubbles and a bubble column from the floor.
- Night Sky
Stars in three depths and a drifting Milky Way, with two shooting stars and a constellation lighting up each loop.
- Data Rain
Columns of glyphs fall at three speeds, white at the head and fading green, torn once a loop by a glitch band.
- Rainy Neon
Night rain in a neon city: slanted streaks, splash rings on the street, blurred signs and a distant lightning flash.
- Haunted Mist
Moonlit mist creeps in two layers, will-o'-wisps drift and loop, and a pair of spirits sweeps across once a loop.
- Embers & Ash
Hot embers swirl up through the heat, ash tumbles down and dark smoke crawls low — with a burst of sparks once a loop.
- Golden Bokeh
Casino luxe: soft golden bokeh in two depths, falling glitter, star glints and a sweep of light across the screen.
Tutorial
- Tap Ripple
A tap on the screen: a flash, two rings on an uneven beat and a spray of glints — one-particle rings done right.
- Comet Shower
A seamless loop of comets with long bright tails over twinkling star dust — the Ribbon Trail.
- Spine Bone Following
A rocket's flame and smoke ride a Spine bone — the emitter follows the skeleton as it plays.
- Fireworks Launch
A fan of rockets from a cropped circle, each popping into colourful sparks — emission shape and direction, a death sub-emitter, multiple sprites and a palette.
Basics
- Level Up
A magic circle opens on the floor, a pillar of light and three chevrons rise, and stars burst at the top.
- Button Glow
A call-to-action button that breathes: a glowing rim, a soft pulse wave and a shine running round it with a sparkle trail.
- Heal Aura
A calm healing loop: mint plus signs, rising light streaks and soft waves on the floor.
- Water Splash
Droplets jump up, fall back onto the surface and each landing leaves its own little ripple — a Collider and a collision sub-emitter.
- Merge Swirl
Three orbs spiral into the centre and merge on one exact frame into a flash, rays and a ring — Orbital and Die at Center.
- Plinko
Coloured balls drop through a board of pegs, spark on every hit, bump into each other and pile up in the bins — Colliders and particle-to-particle collisions.
- Ground Thud
A heavy hit on the floor: flat rings, rolling dust and rocks that bounce and puff — everything on the floor plane.
- Simple Smoke
Soft puffs rise, grow and fade — the smallest smoke column to start from.
- Rays from Point
Light rays fan out from one point over a soft haze and sparkles — a volumetric glow from a few layers.
- Fountain of Sparks
A steady upward stream that gravity bends into a classic spark fountain.
- Confetti Burst
A single burst of colourful confetti that tumbles down with gravity and drag — a tiny celebration.